#ifndef GAMESTATE_H
#define GAMESTATE_H

#include "TrophyDisplay.h"

class GameState {
private:
	static enum gamestate gameState;
public:
	static void GameStateInit(void);
	static enum gamestate GetState(void);
	static bool isTitle(void);
	static bool isRunning(void);
	static bool isPaused(void);
	static bool isKilled(void);
	static void makeRunning(void);
	static void makePaused(void);
	static void makeKilled(void);
	static void PlayerWin(void);
	static void GameOver(void);
	GameState(void) {}
	~GameState(void) {}
};

#endif